#version 430 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 aTexCoord;

out vec3 OurColor;
out vec2 TexCoord;

void main() {
    gl_Position = vec4(aPos, 1.0f);
    OurColor = aColor;
    TexCoord = aTexCoord;
}